Level dressing I did for the level The Quarry in Touchgrind BMX3. This includes creating assets, designing, post-processing, and optimizing the level to run smoothly on device. We created our own asset library, made in order to set dress the levels in Unity. This level has specific assets made in order for it to stand out on its own, and while I made the first couple of dressing passes, it went through a lot of iterations by me and my gfx colleagues.
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