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World of Warcraft Fanart - Thennlona

This is a project I started a while ago and finally decided it was time to finish. It’s a nightborne character from World of Warcraft with an outfit based on the heritage set from the game.
In this project I wanted to expand on my views of 3D and dip my toes into other aspects of the discipline, such as creating my own rig and making my own shader in order to have rim light on the character.
Most of the textures in the scene is hand painted but I utilized Unitys global volumes and light maps to give it some more atmosphere and depth.

This project started out with only the character but later on I decided to add a simple background for her too. For the scene I made a simple rim light shader in Unity to make the character pop more.

This project started out with only the character but later on I decided to add a simple background for her too. For the scene I made a simple rim light shader in Unity to make the character pop more.

Utilizing a light bake and global volumes to create more depth in the scene.

Utilizing a light bake and global volumes to create more depth in the scene.

The character was modeled in zBrush, then Imported to Maya for retopo and UV mapping, then textured in Substance Painter.

The character was modeled in zBrush, then Imported to Maya for retopo and UV mapping, then textured in Substance Painter.

Tris count at 20k.

Tris count at 20k.

The textures are a mix between generated maps from high poly and hand painting. Ground and leaf materials were made in Substance Designer.

The textures are a mix between generated maps from high poly and hand painting. Ground and leaf materials were made in Substance Designer.

Image the character and scene is based of, and a quick sketch along with first rendition of the scene to get an idea of how to present the character. First image is part of a set of illustrations I made in 2023. 
https://www.artstation.com/artwork/8bGQWR

Image the character and scene is based of, and a quick sketch along with first rendition of the scene to get an idea of how to present the character. First image is part of a set of illustrations I made in 2023.
https://www.artstation.com/artwork/8bGQWR