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Kobold Colony - Props

3D models based of Phillip Zhang's Kobold ColonyPart II - Visual Concept project.
This was a challenge to me to broaden my horizons on how to texture assets and focus on the smaller details.
The model was blocked out in Maya, made highpoly in Zbrush, re-topod in Maya again then handpainted all maps in Substance Painter, and rendered in Substance Stager.

https://www.artstation.com/phillipzhang
https://www.artstation.com/artwork/lGz4ZY

WIP gif

WIP gif

PBR shader

PBR shader