Website powered by

Cyberpunk 2077: Edgerunners - Fanart

A long running fanart project of Rebecca from the show Cyberpunk 2077: Edgerunners.
The idea was to make a character, prop and environment that was out of my comfort zone design wise and Rebecca/Cyberpunk fit that goal perfectly. I was fully convinced to do the project after seeing this illustration of her by Igor Sid which I adore https://www.artstation.com/artwork/2B28NY
After that it's been a process to figure out an effective workflow from doing the high poly to lowpoly, making the textures and eventually rendering.
Somewhere in the middle I decided to re-use an old rig from a previous project which turned out to be a bigger project than I initially thought. In the end it was worth the time spent on it as I now know it works in Unity and can be re-used in projects for the future.
Images rendered with Arnold, videos recorded in Unity.

Mixamo animations in Unity HDRP. Rig and skin-binding done by me.

All 3D assets in the scene were made for the purpose of this project.

All 3D assets in the scene were made for the purpose of this project.

Character: 32k tris
Gun: 5k tris
Mechanical Hand: 5k tris

Character: 32k tris
Gun: 5k tris
Mechanical Hand: 5k tris

PBR Textures

PBR Textures

Color Maps. Textures done in Substance Painter

Color Maps. Textures done in Substance Painter

Maya Arnold Render Scene. Skybox is "Studio 80s Horror Flick A" from the Adobe library.

Maya Arnold Render Scene. Skybox is "Studio 80s Horror Flick A" from the Adobe library.

Reference/Mood Sheet

Reference/Mood Sheet

Video showcase of the rig.