A long running fanart project of Rebecca from the show Cyberpunk 2077: Edgerunners.
The idea was to make a character, prop and environment that was out of my comfort zone design wise and Rebecca/Cyberpunk fit that goal perfectly. I was fully convinced to do the project after seeing this illustration of her by Igor Sid which I adore https://www.artstation.com/artwork/2B28NY
After that it's been a process to figure out an effective workflow from doing the high poly to lowpoly, making the textures and eventually rendering.
Somewhere in the middle I decided to re-use an old rig from a previous project which turned out to be a bigger project than I initially thought. In the end it was worth the time spent on it as I now know it works in Unity and can be re-used in projects for the future.
Images rendered with Arnold, videos recorded in Unity.
Mixamo animations in Unity HDRP. Rig and skin-binding done by me.
Video showcase of the rig.