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La'akea - Character & Environment made for real-time

Back in 2021 I drew a bunch of portraits of different women of different nationalities and one of these drawings were of this character, La'akea. She finally took shape of a 3D project now that I feel more comfortable making characters, environments and rendering them.
I'm a huge fan of water, oceans in particular, and white beaches with lots of greenery.
For this projects I made the character and all background assets, including textures. They were all modelled and textured to be able to run-real time, PBR shading.
Images rendered in Arnold.

Lowpoly assets. Clouds are drawn in Photoshop. All other textures were made with the highpoly->lowpoly pipeline and then textured in Substance Painter. Palmtree trunk texture were made in Substance Designer

Lowpoly assets. Clouds are drawn in Photoshop. All other textures were made with the highpoly->lowpoly pipeline and then textured in Substance Painter. Palmtree trunk texture were made in Substance Designer

PBR Materials made in Substance Designer.

PBR Materials made in Substance Designer.

Diffuse textures

Diffuse textures

Diffuse textures

Diffuse textures

The basic sketch as a reference for the main scene, the portrait from 2021 that spurred this idea to life and the tiling flower texture I drew for the bathing suit.

The basic sketch as a reference for the main scene, the portrait from 2021 that spurred this idea to life and the tiling flower texture I drew for the bathing suit.

WIP gif of the main scene